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Term Definitions

Listed below are all the terms used across the wiki and their definition in alphabetical order.

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Beatspace

Beatspace is a term osu! used for the time one beat lasts at a given BPM in milliseconds. It is also called Beat Interval and Beat Length. Another, less branded name for it is Milliseconds per beat (ms/beat, often abbreviated mspb). It is calculated like so:

Beatspace = 60000 / BPM

You can convert back using the same formula:

BPM = 60000 / Beatspace

HitObject Layout

Hitobjects in the .osu file follow the following format:

x axis, y axis, start time, note type, hitsound, (end time (if applicable)):sampleset:additions:customset:volume

Note Stagger

SV effect wherein the notes are as far apart as when normally scrolling, however the notes teleport to the receptor after the previous notes are hit instead of a gradual scroll.

Screen Height

Value from receptors to the other side of the screen. Usually represented by a percentage.

Teleport BPM

The BPM required to move a note from anywhere on the playing field to the receptors, placed 1ms before the note. Calculated by:

Total Scroll-Speed Independent Distance / (1/Screen Height Percentage)

See Distance Measuring for more information.

Teleport Reset

A 1ms red line that is near infinite in BPM.

Total Scroll-Speed Independant Distance

The BPM needed to teleport a note from one side of the screen to another in just 1ms. Calculated by:

MS for a note to travel from one side of the screen to another * BPM